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Below I have collected and explored a number of software that can support a number of curriculum areas. I have taken on board reviews from peers to discuss their usefulness.

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Myths and Legends is a software which allows you to create your own Myths, Legends and Stories:
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...as well as exploring existing Myths, Legends and folk tales:

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Myths and Legends is accessed online. It is suitable for both Key Stages within primary school, however when creating their own storyboards, it may be more suitable for Key Stage 2. The software has a bank of images to access, including characters, props and backgrounds. It also has a clear layout, which makes it quite simple to navigate and so may require little time/training in it's use, although initial guidance will more than likely be necessary. Also, any work produced can be saved and reloaded. This is significant, as it may be something which needs to be worked on across a number of lessons.
Why use it in school?

bullet_101.gifIt has a clear focus on Literacy, in particular the reading and re-telling of stories. This is good as it can be a useful way to engage readers who can sometimes demonstrate a lack of enjoyment in reading. Furthermore, writing standards in school;s are recognised to be lower than those of reading, and so this software could be supportive in practice as it can provide an enaging way to write original stories, and provide inspiration. As well as this, children engage in on-screen writing at home (e.g. blogs, social networking, email) and so this typeof resourtce is likely to be more relevant to their lives outside of school. It could also develop speaking and listening skills, by providing opportunities for collaboration.

bullet_101.gifIt could also support History, as it could be used to re-tell historical events.

bullet_101.gifIt could support PSHE/Citizenship as dhildren could create stories with morals and/or key messages, and create opportunities for discussion.

bullet_101.gifIt could also simply be used as an alternative to a real life, paper copy of a story.


Nonetheless, it may require some time to explore the different opportunities available with the resource, and some time to demonstrate the program to children. It can also cause problems when adding characters etc., but it is a good piece of software for use in practice with lots of potential to engage all pupils.

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Comic life is used to create comics. It porovides templates for these or allows you to create your own templates.This would be good for use in schools, as work can build upon pupils' own lives and interests, thus providing relevance. It could be used across the Key Stages, but is more likely to be most suitable for Key Stage 2, especially for independent work. However, one issue that was highlighted was that the program does not have it's own bank of images, and so it requires you to use your own images/images from the web. This can be difficult, as using the internet to find images can cause children to be at risk of exposure to inappropriate content/images. To overcome this, in practice you could create a bank of images within a shared network for pupils to access.

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How can it be used in school?
bullet_101.gifChildren could use it to record explorations of places in Geography, such as when going on fieldtrips
bullet_101.gifIt could be used to write up reports/findings in Science to promote greater engagement and interaction.
bullet_101.gifIt could be used as an inspirational tool for children's writing.
bullet_101.gifIt could be used to review artists' work in Art, or explain design choices in Design and Technology.
bullet_101.gifIt could also be a useful way to present problems in Maths.
bullet_101.gifIt could be used to present key historical events.


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For more Cross-curricular software click HERE